Arrest:
{
"version": "2", // Never touch this value. It is needed internally
"shouldDeleteAllItemsOnPrissoner": 1, // If a player get arrest, all items on player will deleted, 0 = off 1 = on
"shouldDeleteAllItemsOnExPrissoner": 1, // If a player becomes by reducing his arrest time to 0, all Items on Ex Prisoner will
deleted
"teleportArrestedIntoJail": 0, // teleport arrested players automatically into prisson; 0 = off 1 = on
"teleportPosition": "0 0 0", // target position for teleported players
"prisonerItems": [ // This Items will a Prisoner become, when he get arrest.
"Pickaxe",
"PrisonerCap",
"PrisonUniformPants",
"PrisonUniformJacket",
"AthleticShoes_Black",
"SodaCan_Cola",
"SodaCan_Cola",
"TunaCan",
"TunaCan"
],
"exPrisonerItems": [ // This Items will a Ex Prisoner become, when his arrest is over.
"CanvasPants_Blue",
"TShirt_RedBlackStripes",
"AthleticShoes_Brown",
"SodaCan_Kvass",
"SodaCan_Kvass",
"TunaCan",
"TunaCan"
],
"arrestAreas": [ // A player must be in this area to reduce his arrest time. Use for example a police jail, default is Prison Island
[
2746.17333984375,
26.421398162841798,
1301.691162109375
]
],
"exPrisonerAreas": [ //In this area the ex prisoner will spawn
[
3662.57421875,
6.720571994781494,
2396.926513671875
]
],
"arrestAreaRadius": 110 // the radius in that the prisoner must be, to reduce his arrest time
}