Trader Positions:
{
"version": "3", // Never touch this value. It is needed internally
"positions": [
// First Trader Position
{
"position": [
4660.0,
339.2829895019531,
10325.0
],
"orientation": [
0.0,
0.0,
0.0
],
"categoryNames": [ // Trader Categories, you have to configure it in traderCategories.json, Here you have only to add the category names
"Attachments"
],
"spawnPositionOfVehicles": [ // The Position where things should spawn that the player can not take to inventory
4634.0,
338.04998779296877,
10319.9814453125
],
"spawnOrientationOfVehicles": [
0.0,
0.0,
0.0
],
"forJob": "" // Here you can configure what kind of job the player must have to open the trader. Possible values: "" = All Players; "Cop" = only for cops; "Medic" = only for medic; "Civil" = only for civil
},
// END First Trader Position
// Second Position Start
{
"position": [
14298.921875,
3.6977109909057619,
13301.2373046875
],
"orientation": [
0.0,
0.0,
0.0
],
"categoryNames": [ // Trader Categories, you have to configure it in traderCategories.json, Here you have only to add the category names
"Attachments"
],
"spawnPositionOfVehicles": [ // The Position where things should spawn that the player can not take to inventory
4634.0,
338.04998779296877,
10319.9814453125
],
"spawnOrientationOfVehicles": [
0.0,
0.0,
0.0
],
"forJob": "" // Here you can configure what kind of job the player must have to open the trader. Possible values: "" = All Players;
},
]
}