CarConfig.json:
{
"carCollisionDamage": 0, //Car can take damage via collision 0 = off 1 = on
"canGetCarsFromEveryGarage": 1, // Parked car can be taken from every garage //0 = off 1 = on
"carRaidTimeInSeconds": 60, // How long a raider need to raid the car
"chanceToRaid": 2, // if value is 1 every raid is successful, so higher the value, so lower the chance to be successful
"carInsurancePrice": 2000, // Price for car insurance
"carRaidTools": [ // Raid tools for car
"Lockpick"
],
"canStoreCarsWithGoods": 0, //If car will stored into garage, the car can have items in inventory 0 = off 1 = on
"garages": [ // Here can player store her cars in
{
"position": [ // Position of the garage NPC
6360.0,
9.520000457763672,
2653.0
],
"orientation": [ // Orientation of NPC
124.0,
0.0,
0.0
],
"spawnPositionOfVehicles": [ // Position where the cars has to stay to store cars in. Cars will also spawn there
6365.0,
9.100000381469727,
2648.0
],
"spawnOrientationOfVehicles": [ // Orientation of cars
180.0,
0.0,
0.0
]
}
],
"carTypesToStore": [ // Types of cars that can be stored
"OffroadHatchback",
"OffroadHatchback_Blue",
"OffroadHatchback_White",
"Hatchback_02",
"Hatchback_02_Blue",
"Hatchback_02_Black",
"Sedan_02",
"Sedan_02_Red",
"Sedan_02_Grey",
"CivilianSedan",
"CivilianSedan_Wine",
"CivilianSedan_Black",
"Truck_01_Covered",
"Truck_01_Covered_Blue",
"Truck_01_Covered_Orange"
],
"version": "5" // Never touch this value. It is needed internally
}