This mod has been deprecated. Please upgrade to:

DayZ Life V2 Client (RP Framework)

DayZ Life V2 Server (RP Framework)

House:

{
    "version": "5" // Never touch this value. It is needed internally
    "minCountOfCopsForRaid": 3, // if a player wants to raid a house, A min count of cops has to be on duty
    "copHouseConfigs": [ // All cop buildings
        {
            "houseType": "Land_Village_PoliceStation", // The type of the building 
            "raidTools": [
                "Crowbar" // What kind of weapons the raider must have, he needs only one of the.
            ],
            "raidTimeInSeconds": 1200 // Time that is needed for one door
        },
       ....
    ],
    "medicHouseConfigs": [
        {
            "houseType": "Land_City_Hospital", // The type of the building 
            "raidTools": [
                "Crowbar" // What kind of weapons the raider must have, he needs only one of the.
            ],
            "raidTimeInSeconds": 1200// Time that is needed for one door
        },
       ...
    ],
    "armyHouseConfigs": [
        {
            "houseType": "Land_Tisy_HQ", // The type of the building 
            "raidTools": [
                "Crowbar"  // What kind of weapons the raider must have, he needs only one of the.
            ],
            "raidTimeInSeconds": 1200 // Time that is needed for one door
        },
       ....
    ],
    "houseConfigs": [ // Collection of configured buildings
        {
            "houseType": "Land_Garage_Row_Small", // The type of the building 
            "sellPrice": 50, // Price when player sell this building
            "buyPrice": 100, // Price when player buy this building
            "storagePosition": [], // Storage position, see example below
            "storageBuyFactor": 0.5, // The increase of price, when a player buy a storage. E.g. first cost 100 the second will cost 150 by a factor of 0.5
           "raidTools": [  // What kind of weapons the raider must have, he needs only one of the.
                "Crowbar"
            ],
            "inventoryItemsPerLevel": 5, // How much items can stored per level
            "maxHouseInventoryLevel": 5 // the max level of house inventory. Attention: If you can store to much items. The store file can be corrupted by DayZ. 
        },
        {
            "houseType": "Land_Garage_Office",
            "sellPrice": 50,
            "buyPrice": 100,
            "storagePosition": [  // Defined position of Storage. This positions a relative to house position when a house has an orientation of 0, 0 ,0  and a position of 0, 0, 0
                [
                    2.0,
                    -3.200000047683716,
                    7.0
                ],
                [
                    -1.8515620231628419,
                    -3.1902859210968019,
                    5.0
                ],
                [
                    0.0,
                    -0.09000000357627869,
                    0.0
                ]
            ],
            "storageBuyFactor": 0.5,
            "raidTools": [
                "Crowbar"
            ],
            "inventoryItemsPerLevel": 5, 
            "maxHouseInventoryLevel": 5 
        }
    ]
}